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CrossRef Text and Data Mining |
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The Effects of Digital Virtual Reality Game-Based Language Learning on English Language Learners’ Development of Vocabulary and Cultural Knowledge and Affective Attitudes |
Seunghee Jin |
J Eng Teach Movie Media. 2021;22(3):78-94. Published online August 31, 2021 DOI: https://doi.org/10.16875/stem.2021.22.3.78 |
The Effects of Digital Virtual Reality Game-Based Language Learning on English Language Learners’ Development of Vocabulary and Cultural Knowledge and Affective Attitudes Virtual reality in problem‐based learning contexts: Effects on the problem‐solving performance, vocabulary acquisition and motivation of English language learners The Relation Between Exposure to Sophisticated and Complex Language and Early-Adolescent English-Only and Language Minority Learners’ Vocabulary Investigating the Washback Effects of Task-based Instruction on the Iranian EFL Learners’ Vocabulary Learning The Impact of Mobile Game-Based Language Learning Apps on EFL Learners’ Motivation Reassessment of English-only approach in EFL context in view of young learners’ attitudes, language proficiency, and vocabulary knowledge Preservice Teachers’ Knowledge and Attitudes toward Digital-Game-Based Language Learning World of VocCraft: Computer Games and Swedish Learners’ L2 English Vocabulary Vocabulary Learning Strategies (VLSs) Employed by Learners of English as a Foreign Language (EFL) Volarian Game: Engaging EFL Learners’ Vocabulary Learning During the Covid-19 Outbreak |