Journal of English Teaching through Movies and Media 2015;16(1):191-216.
Published online March 30, 2015.
Critical Evaluation of a Smartphone Movie Project for University Students
Wyk Koot Van
Smartphone movies were utilized for examinations at Kyungpook National University, Sangju Campus for the Freshman English Second Language course, and the results were analyzed. Students employed many movie genres: religious influences; sports;reality; news; factual; sitcom; police procedural; horror; traditional fantasy legends;slice of life; military; science fiction; romance; Bildungroman; gangster; instructional genre; and disaster genre. They worked many hours outside the class producing short English movies with enjoyment. Written content and performance were important for exams. The teacher, as a DSL (Digital Second Language) generation person, was surprised by the DFL (Digital First Language) generation producers. Even though the smartphone is an excellent motivational tool for young learners, yet looking at the necessity for them to develop a proper philosophy of life one must be aware of the danger to prioritize image above text since it has cognitive implications for the long-term memory and creative aspects of the brain. The future successful teacher will utilize the mobile-learning utility to make them research with electrical-learning tools enabling them to self-construct through a process of deconstruction and reconstruction with cognitive sensitivity fulfilling the old traditional behavioristic objectives. A literature review notably revealed an upsurge of related studies by Korean scholars
Key Words: Digital Second Language;Digital First Language;movie genres;smartphone movie;Freshman ESL evaluation
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