Advancements in the design and use of computer-assisted language learning (CALL) activities require that key questions about CALL be identified and effective research methods be used to answer them. Through this paper, the researcher investigates the challenges and opportunities in designing, building, and using digital image collections.
The visualization of information, the central resource of the emergent era, by means of moving image messages is increasing. This is so because of an urgent need for information compression brought on by an information production explosion throughout post-industrial societies. Moving images achieve this requirement by portraying both patterns and dynamics of information as they evolve through space and time. As these are moving images, they are cinematic. As they are computer generated, they are digital. Digital Cinema is the result. In this paper, the researcher studies, firstly, the developments of CALL material over a time span and then suggests ways of using movies in a multimedia context. |