1. Students' Perceptions
To address the first research question, frequency analyses were conducted on the students' responses across the four affective factors: Interest, Perceived Difficulty, Perceived Usefulness, and Overall Satisfaction. Students' responses were analyzed separately for the three instructional components: ChatGPT, MABL, and storytelling activities. Although ChatGPT, MABL, and storytelling were implemented as an integrated framework, learner perceptions were examined separately for each component because each element represents a feature that distinguishes the present intervention from more conventional EFL speaking instruction, where such components are not typically integrated. Examining the components individually therefore allows a clearer understanding of how learners responded to different aspects of the intervention, which may provide granular pedagogical insights for future research and instructional design. The separate treatment of the components should be understood not as a departure from the integrated design, but as a way of examining how learners perceived the distinct functions within the broader instructional framework.
Table 3 presents the frequency distribution of the participants' interest for ChatGPT, MABL, and storytelling activities. The results show that a large majority of students responded positively for ChatGPT (93.8%) and MABL (90.7%), with only a small proportion indicating negative responses. In addition, a higher proportion of students selected "Very Interesting" for MABL compared to ChatGPT, suggesting slightly stronger engagement with the MABL environment. This pattern indicates that both ChatGPT and MABL were generally well received by the participants, which is consistent with previous research suggesting that AI-supported interaction and mobile-based learning environments can enhance learner engagement when appropriately integrated into instructional tasks (
Ahn et al., 2024;
Baek & Lee, 2021;
Pyo & Lee, 2022).
In contrast, storytelling activities, while still being positively received by most, showed relatively more negative responses (25%). This suggests that while storytelling was generally engaging, it may not have appealed equally to all learners. This may be attributed to some students finding the topics provided uninteresting or the cognitive demands of the task, as a few have mentioned in their comments.
Table 4 summarizes the frequency distribution for Perceived Difficulty across the three instructional aspects. The results show that the participants generally did not perceive the activities as overly difficult. For ChatGPT, 93.8% of the students selected "Easy" or "Very Easy", and no participants reported it as "Very Difficult," indicating that interacting with ChatGPT was not perceived as burdensome.
For MABL, perceived difficulty was slightly more varied, with 18.7% of the students claiming that it was "Difficult," suggesting that some challenges were encountered in the MABL environment. The open-ended question responses further indicated that these difficulties were often related to scheduling issues, particularly in coordinating participation among group members. For example, one participant noted that "it was sometimes difficult to coordinate discussion times with group members outside class." This finding is consistent with previous research identifying time coordination as a common challenge in MALL and MABL environments (
Kukulska-Hulme, 2009;
Stockwell, 2010).
Storytelling was perceived as the most challenging component, with 28.1% of the students reporting negative responses. However, the majority (71.9%) still evaluated the activity positively. This may reflect that while storytelling demanded greater effort, it remained manageable for most learners. Some participants reported difficulty in understanding peers due to the use of varied vocabulary generated through ChatGPT, while others noted challenges in coordinating ideas during the story composition process. For instance, one participant commented that "some expressions generated through ChatGPT were unfamiliar, which occasionally made communication difficult," while another reported that it was "hard to combine and organize many ideas."
The frequency analysis results for Perceived Usefulness are presented in
Table 5. The results show generally positive responses across all components, with 93.8% of participants reporting positive evaluations for ChatGPT, MABL, and storytelling activities.
Notably, despite being perceived as the least interesting and most difficult component, storytelling received equally high usefulness ratings. This may indicate that learners recognized the value of storytelling activities even when they were cognitively demanding. This is also reflected in the open-ended responses, with one participant stating that "the storytelling activities were difficult at first, but they helped me organize my ideas and speak more naturally." This pattern suggests that task difficulty did not necessarily reduce learners' perceived usefulness and may instead have contributed to their perception of learning value.
One possible explanation for this pattern is that storytelling required learners to engage more actively in idea organization, extended oral production, and collaborative interaction than the other instructional components. Although these demands may have increased the perceived difficulty, they may also have contributed to stronger perceptions of usefulness and satisfaction when learners were able to successfully complete the tasks with sufficient support. ChatGPT may also have functioned as a form of pedagogical scaffolding by supporting idea generation, rehearsal, and language refinement throughout the storytelling process, while the MABL environment extended opportunities for interaction and practice beyond the classroom. Together, these elements may have helped learners engage more meaningfully with cognitively demanding speaking activities. This interpretation aligns with previous research suggesting that cognitively demanding speaking tasks can promote deeper processing and more meaningful learning experiences when supported by adequate scaffolding and structured instructional design (
Thornbury, 2005;
Yang & Wu, 2012).
Table 6 presents the frequency distribution of overall satisfaction across the three instructional components. The results show consistently high levels of satisfaction, with ChatGPT receiving the highest positive responses (96.9%), followed by MABL (93.8%). Storytelling also received strong evaluations, with the highest proportion of "Very Satisfied" responses (53.2%), indicating a particularly high level of satisfaction with the activity.
This overall pattern may reflect that students responded positively to the integration of ChatGPT, MABL, and storytelling activities within the instructional design. Notably, despite being perceived as more challenging in earlier results, storytelling demonstrated strong satisfaction outcomes, indicating that learners valued the activity even when it required greater effort. This may suggest that cognitively demanding tasks can be associated with higher satisfaction when they are supported by structured guidance and meaningful interaction. This finding is consistent with previous research on integrated instructional approaches combining technology, task-based learning, and mobile support (
Baek & Lee, 2018).
Across the four affective dimensions, several consistent patterns emerge. First, positive responses were dominant across all dimensions, indicating generally favorable learner perceptions. Second, storytelling, while perceived as more challenging than ChatGPT or MABL, received the strongest ratings for perceived usefulness and overall satisfaction, suggesting that learners recognized its pedagogical value. Third, ChatGPT was evaluated positively across all dimensions, reinforcing its role as a stable and supportive learning tool within the instructional framework.
Taken together, these findings suggest that the integration of ChatGPT within a MABL environment may have helped mitigate, although not entirely eliminate, some of the challenges associated with storytelling tasks, such as cognitive load and performance anxiety. By supporting idea generation, rehearsal, and extended practice beyond the classroom, ChatGPT may have contributed to conditions that enabled learners to engage more effectively with storytelling as a speaking activity (
Haven, 2007;
Wan & Moorhouse, 2024).
2. Effects on Speaking Proficiency
To address the second research question, a paired-samples t-test was conducted to examine whether participants' speaking proficiency improved. As shown in
Table 7, the results indicated a statistically significant difference between the pre-test and post-test speaking scores,
t(31)= -4.08,
p <.001. The participants' post-test scores (
M = 62.53,
SD =10.19) were significantly higher than their pre-test scores (
M = 52.11,
SD =12.90), indicating an overall improvement in speaking proficiency.
The magnitude of the difference was medium to large, as indicated by Cohen's
d = 0.72, suggesting a practically meaningful effect size. These results align with previous research indicating that storytelling-based speaking tasks can promote speaking development by encouraging extended oral production, narrative organization, and repeated practice (
Isbell et al., 2004;
Thornbury, 2005). Additionally, the structured integration of MABL and storytelling activities may have contributed to the observed improvement by enabling learners to engage in planning, rehearsal, and revision across both in-class and out-of-class learning environments (
Baek & Lee, 2018;
Pyo & Lee, 2022).
One possible explanation for the observed improvement is that the intervention provided students with sustained opportunities for extended oral production across both classroom and mobile-supported environments. Unlike more conventional speaking activities that are often limited to brief classroom interaction, the present instructional framework encouraged students to engage in idea generation, rehearsal, discussion, storytelling, and revision across multiple stages of the learning process. Furthermore, the MABL environment extended opportunities for speaking practice beyond classroom boundaries, allowing students to continue interaction and collaborative discussion asynchronously through mobile-supported activities.
ChatGPT may also have functioned as a form of pedagogical support within these activities by assisting learners with idea development, conversational rehearsal, and language refinement. Rather than replacing classroom interaction, ChatGPT was embedded within structured speaking-oriented tasks that required learners to actively organize ideas, negotiate meaning, and participate in collaborative storytelling activities. These findings are consistent with previous research suggesting that AI-supported speaking activities may be most effective when integrated into structured instructional frameworks that promote sustained learner engagement and repeated speaking practice.
These findings are also consistent with emerging research on AI-supported oral interaction. Previous studies have reported that tools such as ChatGPT can facilitate speaking development by providing accessible opportunities for interaction and reducing pressure associated with face-to-face communication (
Godwin-Jones, 2022;
Zhang, 2026). Prior research further suggests that such AI-supported speaking activities may be particularly effective when embedded within structured instructional designs that promote learner engagement and repeated speaking practice (
Ahn et al., 2024;
Kohnke et al., 2023). Overall, these findings suggest that the observed improvement in speaking proficiency may have been supported by the integration of ChatGPT-supported storytelling activities within a MABL environment, although the absence of a control group limits causal interpretation.