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Articles
A Study on a Working Model for a Vocabulary List Based on Working Memory: Using Episodes From American TV Series
Dohyung Ryu
J Eng Teach Movie Media.
2022;23(4):12-25. Published online November 30, 2022
DOI:
https://doi.org/10.16875/stem.2022.23.4.12
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A Study on EFL Learners’ Preferred Types of Salience and Categories in Movie English
Dohyung Ryu
J Eng Teach Movie Media.
2021;22(3):15-28. Published online August 31, 2021
DOI:
https://doi.org/10.16875/stem.2021.22.3.15
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ePub
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A role of conceptual metaphor in the movie English classroom and its implication
Dohyung Ryu
J Eng Teach Movie Media.
2020;21(3):23-45. Published online August 31, 2020
DOI:
https://doi.org/10.16875/stem.2020.21.3.23
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The use of movies for a combination of incidental learning and explicit learning in the EFL college classroom
Dohyung Ryu
J Eng Teach Movie Media.
2020;21(1):1-21. Published online February 28, 2020
DOI:
https://doi.org/10.16875/stem.2020.21.1.1
PDF
영화를 활용한 다단어단위의 효율적인 지도 방안 연구: 나우 유 씨 미 2를 중심으로
Dohyung Ryu
J Eng Teach Movie Media.
2019;20(1):23-44. Published online February 28, 2019
DOI:
https://doi.org/10.16875/stem.2019.20.1.23
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1
Journal of English
Teaching through
Movies and Media
Online ISSN: 2765-7078
MOST VIEWED
MOST CITED
3,917
The Significance of EFL Learners’ Criteria Awareness of Task-Based Language Teaching
983
A Study on a Working Model for a Vocabulary List Based on Working Memory: Using Episodes From American TV Series
4,246
A Study on Middle School Students’ Perceptions on Remote English Learning During COVID-19
21,277
A Case Study on Reading Aloud Using English TV News
2,259
A Study of STEAM Model Development and Assessment Method for Deep Learning: Through the Voice of Mimesis and Brontë
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A Case Study on Reading Aloud Using English TV News
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Assessing the Practicality of Using an Automatic Speech Recognition Tool to Teach English Pronunciation Online
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A Study on Middle School Students’ Perceptions on Remote English Learning During COVID-19
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The Juku Online Writing System as an Interactive College English Writing Instructional Tool in China
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The Effects of Digital Virtual Reality Game-Based Language Learning on English Language Learners’ Development of Vocabulary and Cultural Knowledge and Affective Attitudes
+more
ABOUT
Aims and scope
About the journal
Editorial board
Management team
Copyright, Open access
Subscription
Contact us
BROWSE ARTICLES
Current issue
All issues
Ahead-of print
Article category
Most view
Most download
Most cited
Funded articles
Search
Author index
EDITORIAL POLICY
Regulations for Research and Publication Ethics
FOR CONTRIBUTORS
For Authors
Instructions for authors
Regulations for submission
Author’s checklist
Copyright transfer agreement and Declaration of ethical conduct in research
Conflict of Interest Disclosure Form
Disclosure Form for People with Personal Connections
E-submission
For Reviewers
Instructions for reviewers
How to become a reviewer